Short description
Summarize this content to 100 words Nintendo has filed several patent applications related to The Legend of Zelda: Tears of the Kingdom. The company has patented some of the abilities of the main character of the game, Link, as well as the loading screen. In total, from July 10 to August 4, Nintendo submitted 31 applications. These are character abilities like Fuse and Ultrahand that allow the player to craft items and weapons. Lightning attack is also patented.As noted by Automaton, patents for game mechanics are quite different from patents for gadgets. In its filings, Nintendo describes the various mechanics as interactions between the player character and the object. It looks, for example, like this:”The movement of moving dynamic objects in virtual space is controlled by calculations, and the movement of the player’s character is controlled by user input. When a character and an object collide in a downward direction relative to the character (ie, when the character is on top of the object), the motion of the dynamic object is added to the motion of the character.”Video game developers and publishers have long used patenting to protect their unique mechanics and advantages. For example, the Shadow of War series has a Nemesis system of creating personalized villains that the player can interact with. Series publisher Warner Bros. Interactive patented the system about ten years ago.Nintendo also patented the Legend of Zelda: Tears of the Kingdom loading screen. It is claimed as “a method capable of enriching the game while waiting”. Such patents are also not news for game companies. For example, Namco has held a patent for twenty years for “side games” that can be played while the main game is loading (these are the early releases of Tekken and Ridge Racer, which took a significant amount of time to load on the first Playstation). The loading screen allowed for a couple of rounds in simple titles like Space Invaders Galaxian.
Tears of the Kingdom / Hebrew
Nintendo has filed several patent applications related to The Legend of Zelda: Tears of the Kingdom. The company has patented some of the abilities of the main character of the game, Link, as well as the loading screen.
In total, from July 10 to August 4, Nintendo submitted 31 applications. These are character abilities like Fuse and Ultrahand that allow the player to craft items and weapons. Lightning attack is also patented.
As noted by Automaton, patents for game mechanics are quite different from patents for gadgets. In its filings, Nintendo describes the various mechanics as interactions between the player character and the object. It looks, for example, like this:
“The movement of moving dynamic objects in virtual space is controlled by calculations, and the movement of the player’s character is controlled by user input. When a character and an object collide in a downward direction relative to the character (ie, when the character is on top of the object), the motion of the dynamic object is added to the motion of the character.”
Video game developers and publishers have long used patenting to protect their unique mechanics and advantages. For example, the Shadow of War series has a Nemesis system of creating personalized villains that the player can interact with. Series publisher Warner Bros. Interactive patented the system about ten years ago.
Nintendo also patented the Legend of Zelda: Tears of the Kingdom loading screen. It is claimed as “a method capable of enriching the game while waiting”. Such patents are also not news for game companies. For example, Namco has held a patent for twenty years for “side games” that can be played while the main game is loading (these are the early releases of Tekken and Ridge Racer, which took a significant amount of time to load on the first Playstation). The loading screen allowed for a couple of rounds in simple titles like Space Invaders Galaxian.