Studio Halfbrick talked about the experience of transferring the cult game Super Fruit Ninja to Apple Vision Pro
Apple’s developer blog published an interview with Samantha Turner – the lead gameplay developer of the Halfbrick studio. She talked about the experience of porting Super Fruit Ninja to the Apple Vision Pro.
Samantha points out that the classic version of the game used the full potential of touch screens, and now the studio believes that it is time to give the game a second life. During the development of Super Fruit Ninja, the team came to the decision that it is necessary to use as much space as possible around the user, and not drive him into a completely virtual world. As a result of Vision Pro, the player sees his room in which game items appear. This, according to Samantha, allows you to bring the game into the user’s world, and not the other way around.
After that, the developers thought about a natural way for fruits to appear in the player’s room, because they can’t just materialize, otherwise it would spoil the whole experience. The team decided to place several cannons on the floor, which shoot fruits in turn. The guns themselves are rendered on top of the user’s room image. Fruits that fly up can be cut by hand.
Samantha said that the Super Fruit Ninja team had to experiment with systems that calculate the flight path of the fruit, adjusting to the height of the player. Also, the developers studied the hand tracking technology used in Apple Vision Pro to implement the mechanism of accurate and timely fruit cutting.