Briefly about games from indie developers No. 2

Briefly about games from indie developers No. 2

The previous selection was mixed. In the comment it was written that it is not necessary, and then someone wrote that it is necessary. Let the likes/dislikes decide whether it should be posted here or not. Attempt #2.

On DTF in the comments it was very warmly received, on the peekaboo it was insulted.

Game developers wrote to me and shared information about development terms, engine and team composition. Maybe it will be useful for comparison and analysis to you. I will tell you more later in the video about the games, it will take more time.

Soulbind: Tales Of The Underwold

This is a simplified roguelike in which the player acts as a mysterious infinite skeleton. The story takes place in the Underworld of Allaar, the hero becomes stronger as he progresses, if he absorbs body parts of opponents and gets new abilities, each run means the development of new images on the character, based on proteins from body parts.

Development time: 1 year before early access
Engine: Unity
Team composition: 25 (~40) people
Link to the game

Guardian goddess

The main character with a mysterious past gets a job at a store in the underworld. The company at work will be a boy-doll.

Development period: 1 month
Engine: Tyrano Builder
Team composition: 2 people
Link to the game

Rekesh Gaal

Role-playing computer game with a top view like games like Grim Dawn, Titan Quest, Diablo.

A game about the journey of a hero named Rekesh Gaal from the dead world, which was captured by evil forces.

Development term: 4 years

Engine: Unreal Engine 4

Team composition: 1 person

Link to the game

Undercat

It is a variable 2D platformer with co-op and PvP mode. Help the Resistance overthrow the tyranny of the Cats and free the city of beasts!

Development term: ~5 years
Engine: Unity
Team composition: 2 (+6) people

Link to the game

Luna’s Light

The story of a young huntress who has to leave her village and face a cruel post-apocalyptic world. The moon is a brave and daring hunter, and his main weapon is a bow with different types of arrows suitable for solving different tasks. Explore different biomes, find upgrades, fight bosses and complete quests.

Development term: 1 year
Engine: Unity
Team composition: 2 people
Link to the game

Invasion To Cane

Story-based 2D platformer to liberate a captured asteroid with many game mechanics.
The player has to leave the asteroid, overcoming obstacles, defeating enemies, along the way discovering the plot and solving the mystery of what is happening.

Development term: 14 months
Engine: Pure code, no engines
Team composition: 1 person
Link to the game

At the break of day

Aminta tirelessly wanders through other people’s dreams. Thanks to her, other people’s nightmares dissipate, and tormented souls finally find peace. But will she be able to get out of hers?

Development term: 2 years
Engine: Renpy
Team composition: 5 people
Link to the game

Delivery Boy

Become the best courier in Crystal City and build your own delivery business. Explore the big city, complete tasks, collect resources and build your own delivery service.

Development term: 2 years
Engine: Unreal Engine 4
Team composition: 1 person
Link to the game

Conclusion

If you the developer games, then you can write to me about your game in development or release here. And I I will tell you about it for free on YouTube, Voz and here (if they don’t close it here)

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